Hey I just loaded this up, and have barely had a chance to look at what kind of stuff you have set up. However, right off the bat I've got the weirdest problem. CC 11, the play/pause key, isn't firing at all, though 12 and 13 are fine (the CUE and stop.) Seems like your mapping's set up just fine for it, but it just won't activate. Problem's the same on the other side of the deck with CC 35.
I also just tested my old mapping (as I just updated to 1.2.1) and it seems to run the play/pause just fine.
I'll get you some feedback about the scratch and FX modes when I have a chance to figure them out, but right now I'm trying to fix the play/pause mapping.
edit: I just realized it's because 1.2 lets two mappings overlap that I couldn't use CC11 or CC35 correctly. Also, I don't know if it was intentional, but when in FX mode, the jog wheel on the left is only set to on when turning counter-clockwise, diminishing the effect. Makes for some wacky build-downs, but maybe not what you intended.
otherwise a fun map. thanks
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