You create modifiers' states that only exists when other conditions are metThat's a pure math thing and i should be able to recall my matrix transformation knowledge and come up with a solution soon. Will keep you posted!
like for example m3=7 with modifiers conditions fx mode 1=0 and shift hold =1 so when you need to have three conditions for a state/event you can use the modifier 3=7 because by nature it can only exist when fx mode=0 and shift hold (in other words you hide two modifiers in one). That still leaves you with a free modifier condition to add to your function(s).
This principle could be multiplied by even adding others layers of modifiers inside. It's like building a core and then adding a external shell, then another one (all existing or built on the previous).
As for a matrix of event you can use if you're short on modifiers a grid built on sequential values of different modifiers or even other modifiers. The matter is here is just to specified for each one of the modifiers you're using what are the different values when a specific button is used (covering all different modifiers used, being specific on all possibilities.
A third point as it seems a misunderstanding for many around. If you don't tick 'remember the effect settings' and you managed to keep all the time your f xunit to a specific type then it is possible to have instant fx all the time if you're ready to create all the functions needed for all 'events' you want to call.
For example I have a set of button, all activate the same fx unit in advance mode but all set, directly without any need to be pushed twice, different single FX with settings as I want them to be (and engages the fx and/or eventually the fx unit). That's exactly the same in group mode.
I saw many times on the forum that wasn't possible, well, it works me you know, so. The only request apart the stability of the fx mode (or the reliability of any system to bring the fx mode to this state) is too map ALL fx settings, and for each 'event' (an event being a conjunction of several modifiers, one brick within your matrix/grid).
I'm mentioning that because as a suggestion if you review your combo and that you can manage/create them so each second fx unit used for each pair of units is always in advanced mode, you can now duplicate your mapping for all decks, each pair of units relating to a pair of decks and still have an instant freeze delay for each side that you call from a push of a button. The only problem here would be use a buffer fx (one that need an audio buffer of 'some' time) as those most of the time need to be activated at least two times before actually being in effect how you want them to be. Think in terms of pair of fx units so also each pair of fx units will be activated by the same fx on button for a given deck, it solves the issue of any led behaviour on those fx buttons too (fx button C 1 toggles units1&3, fx button A 1 toggles the same units; fx button B 2 toggles units 2&4, same for deck d with the fx button 2).
Clearness isn't my speciality too but I hope you get the rough idea(s).
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