Drum Programming In Logic
Results 1 to 5 of 5
  1. #1

    Default Drum Programming In Logic

    So I've been really wanting to add a lot more punch to my drums recently. The sounds as they are for drum kicks don't knock hard enough, so how can I really bring out the lows for a good dance track under-loop or intro bars?

    Any tips would be great!

    Also, how do you create a sweep in Logic, the kind with a build up? Thanks.

  2. #2
    DJTT Infectious Moderator photojojo's Avatar
    Join Date
    Apr 2010
    Location
    Sherman, TX
    Posts
    13,925

    Default

    [ame="http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=creating+a+sweep+in+logic"]creating a sweep in logic - Google Search[/ame]
    Chris Jennings FHP

    Podcast - Soundcloud - Mixcloud - Beatport Charts - x

  3. #3
    Tech Mentor Jason Cerna's Avatar
    Join Date
    Jan 2011
    Location
    Blacksburg, VA
    Posts
    329

    Default

    Read up on EQing. This will help you with your overall sound, to include your drum tracks.

    http://www.recordingwebsite.com/articles/eqfreq.php

    http://www.recordingwebsite.com/articles/eqprimer.php



    50Hz

    1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
    2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.

    100Hz

    1. Increase to add a harder bass sound to lowest frequency instruments.
    2. Increase to add fullness to guitars, snare.
    3. Increase to add warmth to piano and horns.
    4. Reduce to remove boom on guitars & increase clarity.

    200Hz

    1. Increase to add fullness to vocals.
    2. Increase to add fullness to snare and guitar ( harder sound ).
    3. Reduce to decrease muddiness of vocals or mid-range instruments.
    4. Reduce to decrease gong sound of cymbals.

    400Hz

    1. Increase to add clarity to bass lines especially when speakers are at low volume.
    2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
    3. Reduce to decrease ambiance on cymbals.

    800Hz

    1. Increase for clarity and "punch" of bass.
    2. Reduce to remove "cheap" sound of guitars.

    1.5KHz

    1. Increase for "clarity" and "pluck" of bass.
    2. Reduce to remove dullness of guitars.

    3KHz

    1. Increase for more "pluck" of bass.
    2. Increase for more attack of electric / acoustic guitar.
    3. Increase for more attack on low piano parts.
    4. Increase for more clarity / hardness on voice.
    5. Reduce to increase breathy, soft sound on background vocals.
    6. Reduce to disguise out-of-tune vocals / guitars.

    5KHz

    1. Increase for vocal presence.
    2. Increase low frequency drum attack ( foot / toms).
    3. Increase for more "finger sound" on bass.
    4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
    5. Reduce to make background parts more distant.
    6. Reduce to soften "thin" guitar.

    7KHz

    1. Increase to add attack on low frequency drums ( more metallic sound ).
    2. Increase to add attack to percussion instruments.
    3. Increase on dull singer.
    4. Increase for more "finger sound" on acoustic bass.
    5. Reduce to decrease "s" sound on singers.
    6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.

    10KHz

    1. Increase to brighten vocals.
    2. Increase for "light brightness" in acoustic guitar and piano.
    3. Increase for hardness on cymbals.
    4. Reduce to decrease "s" sound on singers.

    15KHz

    1. Increase to brighten vocals (breath sound).
    2. Increase to brighten cymbals, string instruments and flutes.
    3. Increase to make sampled synthesizer sound more real.

  4. #4
    Tech Guru jasonj's Avatar
    Join Date
    Apr 2008
    Location
    Prince George, British Columbia
    Posts
    567

    Default

    A couple good tutorial, though not done in Logic, the concepts are applicable to any DAW environment

    Compressing your drums:
    [ame="http://www.youtube.com/user/innerstatejt#p/u/9/jhlMQV4PpOQ"]YouTube - innerstatejt's Channel[/ame]

    Parallel Compression/New York Compression:
    http://www.youtube.com/watch?v=iAT1P...746E2B904FDBF0

    Side Chain Compression:
    http://www.youtube.com/watch?v=YW_B_KSccmU

    Teamed with the right EQ setting, this will help get punchy/snappy Drums
    MacBook Pro 2.53ghz . iMac 2.6ghrz . Compaq 2.4ghrz . Berhinger A5OD Reference Amp . Berhinger Ultra Graph Pro . Behringer Truth B1030A Monitors . Stanton FS Open . Native Instruments Maschine . Numark Mixdeck . TraktorLE . Vestax VCI-100 . Behringer UMX-25 . M-Audio Trigger Finger . . Ableton Live 8 . Reason 5 . Logic 9 Express .

  5. #5
    Tech Mentor kidfromkibbly's Avatar
    Join Date
    Mar 2008
    Location
    Dublin, Ireland
    Posts
    446

    Default

    I'd recommend that before you start EQ'ing and compressing things, you experiment with your actual drums sound.

    I'll assume that you're using Ultrabeat. Have you tried experimenting with the oscillators in it? Try tuning one an octave lower to add some low end weight and try using the noise generator to add some crunch to the mid range.

    If there's still not enough low for you try adding a gated sine wave underneath:
    http://audio.tutsplus.com/tutorials/...th-sine-waves/

    It's better to get the sound as close to what you want before you start playing with EQ and compression.
    17" MacBook Pro, 2.66 GHz i7, 4GB RAM; Vestax VCI-100, NI Audio Kontrol 1/ MBox Mini, M-Audio Oxygen 8, Beyerdynamic DT-150 cans; Pro Tools LE 8, Ableton Live 8, Logic Studio 9, Traktor Pro

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •