<map value="BUTTON_CH3_MODE" action="nothing" />
<map value="BUTTON_CH3_P1" action="nothing" />
<map value="BUTTON_CH3_P2" action="nothing" />
<map value="BUTTON_CH3_P3" action="nothing" />
<map value="BUTTON_CH3_PFL" action="nothing" />
<map value="LED_CH3_CF_ASSIGN_A" action="var 'cf_3' 1 ? on : off" />
<map value="LED_CH3_CF_ASSIGN_B" action="var 'cf_3' 2 ? on : off" />
<map value="LED_CH3_SINGLE_MODE" action="nothing" />
<map value="LED_CH3_MULTI_MODE" action="nothing" />
<map value="LED_CH3_HIGH_MULTI_AMBER" action="nothing" />
<map value="LED_CH3_HIGH_SINGLE_BLUE" action="nothing" />
<map value="LED_CH3_MID_MULTI_AMBER" action="nothing" />
<map value="LED_CH3_MID_SINGLE_BLUE" action="nothing" />
<map value="LED_CH3_LOW_MULTI_AMBER" action="nothing" />
<map value="LED_CH3_LOW_SINGLE_BLUE" action="nothing" />
<map value="LED_CH3_PFL" action="nothing" />
<map value="SLIDER_CH4_HIGH" action="nothing" />
<map value="SLIDER_CH4_MID" action="nothing" />
<map value="SLIDER_CH4_LOW" action="nothing" />
<map value="SLIDER_CH4_FADER" action="nothing" />
<map value="BUTTON_CH4_CF_ASSIGN" action="cycle 'cf_4' 3 & var 'cf_4' 1 ? deck 4 cross_assign 'left' : var 'cf_4' 2 ? deck 4 cross_assign 'right' : var 'cf_4' 0 ? deck 4 cross_assign 'thru'" />
<map value="BUTTON_CH4_MODE" action="nothing" />
<map value="BUTTON_CH4_P1" action="nothing" />
<map value="BUTTON_CH4_P2" action="nothing" />
<map value="BUTTON_CH4_P3" action="nothing" />
<map value="BUTTON_CH4_PFL" action="nothing" />
<map value="LED_CH4_CF_ASSIGN_A" action="var 'cf_4' 1 ? on : off" />
<map value="LED_CH4_CF_ASSIGN_B" action="var 'cf_4' 2 ? on : offg" />
<map value="LED_CH4_SINGLE_MODE" action="nothing" />
<map value="LED_CH4_MULTI_MODE" action="nothing" />
<map value="LED_CH4_HIGH_MULTI_AMBER" action="nothing" />
<map value="LED_CH4_HIGH_SINGLE_BLUE" action="nothing" />
<map value="LED_CH4_MID_MULTI_AMBER" action="nothing" />
<map value="LED_CH4_MID_SINGLE_BLUE" action="nothing" />
<map value="LED_CH4_LOW_MULTI_AMBER" action="nothing" />
<map value="LED_CH4_LOW_SINGLE_BLUE" action="nothing" />
<map value="LED_CH4_PFL" action="nothing" />
<map value="SLIDER_MIC_HIGH" action="nothing" />
<map value="SLIDER_MIC_MID" action="nothing" />
<map value="SLIDER_MIC_LOW" action="nothing" />
<map value="BUTTON_MIC_SETUP" action="nothing" />
<map value="BUTTON_MIC_UMIC_ON" action="nothing" />
<map value="BUTTON_MIC_FX_ON" action="nothing" />
<map value="BUTTON_MIC_TALK_ON" action="nothing" />
<map value="BUTTON_MIC_ON" action="nothing" />
<map value="LED_MIC_SETUP" action="nothing" />
<map value="LED_MIC_UMIC_ON" action="nothing" />
<map value="LED_MIC_FX_ON" action="nothing" />
<map value="LED_MIC_TALK_ON" action="nothing" />
<map value="LED_MIC_ON" action="nothing" />
<map value="SLIDER_CF_CURVE" action="nothing" />
<map value="SLIDER_CROSSFADER" action="crossfader & video_crossfader" />
<map value="BUTTON_CFA_FULL_FREQ" action="deck 1 sync" />
<map value="BUTTON_CFA_KILL_HIGH" action="deck 1 eq_kill_high" />
<map value="BUTTON_CFA_KILL_MID" action="deck 1 eq_kill_mid" />
<map value="BUTTON_CFA_KILL_LOW" action="deck 1 eq_kill_low" />
<map value="BUTTON_CFB_FULL_FREQ" action="deck 2 sync" />
<map value="BUTTON_CFB_KILL_HIGH" action="deck 2 eq_kill_high" />
<map value="BUTTON_CFB_KILL_MID" action="deck 2 eq_kill_mid" />
<map value="BUTTON_CFB_KILL_LOW" action="deck 2 eq_kill_low" />
<map value="BUTTON_CF_ON" action="toggle 'cf_on'" />
<map value="BUTTON_CF_REVERSE_TAP" action="nothing" />
<map value="BUTTON_CF_REVERSE_HOLD" action="nothing" />
<map value="BUTTON_CF_MIDIBOUNCE" action="nothing" />
<map value="BUTTON_CF_BEAT_MINUS" action="nothing" />
<map value="BUTTON_CF_BEAT_PLUS" action="nothing" />
<map value="LED_CFA_FULL_FREQ" action="deck 1 play ? on : deck 1 pause ? blink" />
<map value="LED_CFA_HIGH" action="deck 1 eq_kill_high ? blink : on" />
<map value="LED_CFA_MID" action="deck 1 eq_kill_mid ? blink : on" />
<map value="LED_CFA_LOW" action="deck 1 eq_kill_low ? blink : on" />
<map value="LED_CFB_FULL_FREQ" action="deck 2 play ? on : deck 2 pause ? blink" />
<map value="LED_CFB_HIGH" action="deck 2 eq_kill_high ? blink : on" />
<map value="LED_CFB_MID" action="deck 2 eq_kill_mid ? blink : on" />
<map value="LED_CFB_LOW" action="deck 2 eq_kill_low ? blink : on" />
<map value="LED_CF_ON" action="var 'cf_on' 1 ? on : off" />
<map value="LED_CF_REVERSE_TAP" action="nothing" />
<map value="LED_CF_REVERSE_HOLD" action="nothing" />
<map value="LED_CF_MIDIBOUNCE" action="nothing" />
<map value="LED_CF_BEAT1" action="nothing" />
<map value="LED_CF_BEAT2" action="nothing" />
<map value="LED_CF_BEAT4" action="nothing" />
<map value="LED_CF_BEAT8" action="nothing" />
<map value="LED_CF_BEAT16" action="nothing" />
<map value="SLIDER_SAMPL_VOLUME/MIX" action="nothing" />
<map value="BUTTON_SAMPL_INSERT" action="nothing" />
<map value="BUTTON_SAMPL_REC_SOURCE_PLUS" action="nothing" />
<map value="BUTTON_SAMPL_REC_SOURCE_MINUS" action="nothing" />
<map value="BUTTON_SAMPL_PFL" action="nothing" />
<map value="BUTTON_SAMPL_SAMPLE_LENGTH_PLUS" action="nothing" />
<map value="BUTTON_SAMPL_SAMPLE_LENGTH_MINUS" action="nothing" />
<map value="BUTTON_SAMPL_BANK_ASSIGN" action="nothing" />
<map value="BUTTON_SAMPL_RECORD_IN" action="nothing" />
<map value="BUTTON_SAMPL_PLAY_BANK_1" action="nothing" />
<map value="BUTTON_SAMPL_MODE_BANK_1" action="nothing" />
<map value="BUTTON_SAMPL_PLAY_BANK_2" action="nothing" />
<map value="BUTTON_SAMPL_MODE_BANK_2" action="nothing" />
<map value="BUTTON_SAMPL_SMP_FX_ON" action="nothing" />
<map value="BUTTON_SAMPL_FX_SELECT" action="nothing" />
<map value="BUTTON_SAMPL_CF_ASSIGN" action="nothing" />
<map value="BUTTON_SAMPL_CF_START" action="nothing" />
<map value="LED_SAMPL_INSERT" action="nothing" />
<map value="LED_SAMPL_REC_CH1" action="nothing" />
<map value="LED_SAMPL_REC_CH2" action="nothing" />
<map value="LED_SAMPL_REC_CH3" action="nothing" />
<map value="LED_SAMPL_REC_CH4" action="nothing" />
<map value="LED_SAMPL_REC_MIC" action="nothing" />
<map value="LED_SAMPL_REC_MST" action="nothing" />
<map value="LED_SAMPL_PFL" action="nothing" />
<map value="LED_SAMPL_BEAT1" action="nothing" />
<map value="LED_SAMPL_BEAT2" action="nothing" />
<map value="LED_SAMPL_BEAT4" action="nothing" />
<map value="LED_SAMPL_BEAT8" action="nothing" />
<map value="LED_SAMPL_BEAT16" action="nothing" />
<map value="LED_SAMPL_BEAT_INFINITY" action="nothing" />
<map value="LED_SAMPL_RECORD_IN" action="nothing" />
<map value="LED_SAMPL_PLAY_BANK1" action="nothing" />
<map value="LED_SAMPL_REVERSE_BANK1" action="nothing" />
<map value="LED_SAMPL_LOOP_BANK1" action="nothing" />
<map value="LED_SAMPL_MODE_BANK1_AMBER" action="nothing" />
<map value="LED_SAMPL_MODE_BANK1_BLUE" action="nothing" />
<map value="LED_SAMPL_PLAY_BANK2" action="nothing" />
<map value="LED_SAMPL_REVERSE_BANK2" action="nothing" />
<map value="LED_SAMPL_LOOP_BANK2" action="nothing" />
<map value="LED_SAMPL_MODE_BANK2_AMBER" action="nothing" />
<map value="LED_SAMPL_MODE_BANK2_BLUE" action="nothing" />
<map value="LED_SAMPL_SMP_FX_ON" action="nothing" />
<map value="LED_SAMPL_FX_SELECT" action="nothing" />
<map value="LED_SAMPL_CF_ASSIGN_A" action="nothing" />
<map value="LED_SAMPL_CF_ASSIGN_B" action="nothing" />
<map value="LED_SAMPL_CF_START" action="nothing" />