mapping mf3d with more than 1X shift? - Page 3
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  1. #21
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Back to beginning then.

    So you had three shift buttons and you needed to hold ether one to do a different interaction?

    Personally I'd set them to direct mode and rather to have mode always selected.

  2. #22

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    Here's what I managed to do after a lot of time....

    Arcade does increase/decrease and with combination of modifier it resets. But still not 100% what I wanted...

    Control: Modifier 1
    Modifier Conditions: M1 - 1
    Type of Controller: Button
    Interaction: Direct
    Set to value: 0

    Control: Modifier 1
    Modifier Conditions: M1 - 0
    Type of Controller: Button
    Interaction: Direct
    Set to value: 1

    Control: Modifier 2
    Type of Controller: Button
    Interaction: Hold
    Set to value: 1

    Control: High Adjust
    Modifier Conditions: M1 - 0
    Type of Controller: Button
    Interaction: Inc
    Assignment: Deck A
    Button options: Auto Repeat

    Control: High Adjust
    Modifier Conditions: M1 - 1
    Type of Controller: Button
    Interaction: Dec
    Assignment: Deck A
    Button options: Auto Repeat

    Control: High Adjust
    Modifier Conditions: M1 - 1 • M2 - 1
    Type of Controller: Button
    Interaction: Reset
    Assignment: Deck A

    Control: High Adjust
    Modifier Conditions: M1 - 0 • M2 - 1
    Type of Controller: Button
    Interaction: Reset
    Assignment: Deck A

  3. #23

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    Quote Originally Posted by Stewe View Post
    Back to beginning then.

    So you had three shift buttons and you needed to hold ether one to do a different interaction?

    Personally I'd set them to direct mode and rather to have mode always selected.
    Well what I would like to do is to increase by holding ONLY one arcade button. Decrease WITH modifier (two buttons or simply toggle modifier.). And reset when I double hit the arcade button ONLY.

  4. #24

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    I have them programmed now like this:

    Increase by simply hitting arcade. Decrease by holding shift+arcade.

    This is what I managed so far... fairly simple.

  5. #25
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    (writing same sentence again)

    Dude I answered it twice in this thread

    If I have 3D I'd made you a TSI so far...

  6. #26

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    Quote Originally Posted by Stewe View Post
    (writing same sentence again)

    Dude I answered it twice in this thread

    If I have 3D I'd made you a TSI so far...
    hahaha yeah I'm still trying to figure it out and I can't.... Either I aint readin right or I'm doin it wrong.
    I wrote the same cuz you asked me hahaha
    i'm too new for complex mapping. definitely one of THE most complex one's I have ever made with all these combos commands etc..

    I guess I'll just go with the recent one I made.

  7. #27

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    JUST FOR INFO! IT WORKED!
    I've adjusted it a little..... THANKS A LOT FOR UR INPUT! I OWE YOU. I'LL BE HAPPY TO SUPPORT ON A TRACK OR TWO OF YOURS IF YOU GOT ANY.

  8. #28
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Keep on man. Modifiers are all about logic.

    After ten years for me it's like looking in matrix

    I don't record any set recently because of all the mappings am working on but I will definitely take one session. Probably a trap routine too.

    Accepted your friend request

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