4 Deck Map for Mixtrack/Pro - Page 2
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  1. #11
    Tech Convert
    Join Date
    Mar 2011
    Posts
    5

    Default

    Awesome mapping, thanks for the update! I've been using one of your old mappings for 1.2.7 with a few mods of my own.

    Any chance you could add another modification, similar to the way you describe Track Gain in pages 9 and 11 of your pdf? It would be awesome to have the filter added to either the low or mid EQ knob, so that when you press shift either of those knobs turns into the filter knob

    Edit: I see you added it to the FX section as the pitch bend fader, but I would prefer it to be a knob, might have a play with your mappings

  2. #12
    Tech Wizard
    Join Date
    Feb 2011
    Location
    Nashville, TN
    Posts
    52

    Default Re: 4 Deck Map for Mixtrack/Pro

    Sure. Let me see what I can do when I get home this evening. I'm also working on another update for 2.1.1

    Sent from my ADR6400L using Tapatalk

  3. #13
    Tech Wizard
    Join Date
    Feb 2011
    Location
    Nashville, TN
    Posts
    52

    Default

    I've updated this map to 2.1.X along with fixing a few mapping errors from the first one.

    Check the OP for the link.

    Next on the chopping block to get fixed and updated is this one.

    Enjoy.

  4. #14
    Tech Wizard
    Join Date
    May 2011
    Location
    Blackpool, Lancashire, England
    Posts
    62

    Default

    Good work mate. I'll put it through it's paces later and will report back.

  5. #15
    Tech Wizard
    Join Date
    May 2011
    Location
    Blackpool, Lancashire, England
    Posts
    62

    Default

    Works great for me. Bugs have been ironed out. Love the feature to change loop size in deck a or b and click down on loop knob to drop it into a chosen sample bank. Very cool. Works hand in hand with my launchpad too. YES YES

  6. #16
    Tech Wizard
    Join Date
    Feb 2011
    Location
    Nashville, TN
    Posts
    52

    Default

    Awesome.

    I figured if the Sample Deck controls weren't such a mess, they'd be a lot more fun to play with. More control = more fun!

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