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	<title>Comments on: HID Joysticks for Djs</title>
	<atom:link href="http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/</link>
	<description>A complete recource for digital dj's and performers that use digital technology including controllerism</description>
	<pubDate>Thu, 28 Aug 2008 04:53:30 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
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		<title>By: DJ ToS</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-4507</link>
		<dc:creator>DJ ToS</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-4507</guid>
		<description>Further testing pooved that Rejoice application in fact does not have shift-state system. I've been in search for a few days now and hopefully found two apps that are free and can do the trick.
First one is a a bit hardcore, the Hubi's MIDI TRansformator. Because of it's hardcoreness I still havent tested it.
Second app is a more user-oriented: Bome's Midi Translator Classic which does just about the thing I need.
If none of thiese proove good enough I'll probably write one myself.</description>
		<content:encoded><![CDATA[<p>Further testing pooved that Rejoice application in fact does not have shift-state system. I&#8217;ve been in search for a few days now and hopefully found two apps that are free and can do the trick.<br />
First one is a a bit hardcore, the Hubi&#8217;s MIDI TRansformator. Because of it&#8217;s hardcoreness I still havent tested it.<br />
Second app is a more user-oriented: Bome&#8217;s Midi Translator Classic which does just about the thing I need.<br />
If none of thiese proove good enough I&#8217;ll probably write one myself.</p>
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		<title>By: compert</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-4505</link>
		<dc:creator>compert</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-4505</guid>
		<description>Thats funny. We are using the Space Navigator for CAD programs at Uni. They are really well build and fun to play with.</description>
		<content:encoded><![CDATA[<p>Thats funny. We are using the Space Navigator for CAD programs at Uni. They are really well build and fun to play with.</p>
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		<title>By: Ean G.</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-4096</link>
		<dc:creator>Ean G.</dc:creator>
		<pubDate>Tue, 22 Apr 2008 22:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-4096</guid>
		<description>Thanks for sharing! Let us know if any of those assignments prove to be particularly useful to you.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing! Let us know if any of those assignments prove to be particularly useful to you.</p>
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	<item>
		<title>By: DJ ToS</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-4093</link>
		<dc:creator>DJ ToS</dc:creator>
		<pubDate>Tue, 22 Apr 2008 22:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-4093</guid>
		<description>Far from the idea of hiding, I just don't think that it is usefull to post a semi-finished(yep, I still haven't agreed with myself about all button assignments) setup which other people would most probably do other way based on the usage of their (dj) software. 
X/Y axis is drawn from the MJoy because it has the ability to bind one axis to two separate CC ids(one for left, one for right).
Buttons are routed trough Rejoice because it has the shift-option(you can make multiple layers with key conbinations(i.e. BTN L2 + BTN 1, where L2 is shift-state )).
Let's just count the triggers bound to mine(I hope you know how the SonyPS gamepad looks like):
x axis lft/rght : pitch bend
y axis up/dn: undefined (used to be FX knob 1 inc/dec) 
L 1/2: shift button 1/2
R 1: cue-play instant
R 2: undefined
SELECT (the stop shaped button): undefined (used to be shift btn)
START (the play shaped button): play/pause
buttons 1-4 (X 0 triangle and square): changing by the hour :-)</description>
		<content:encoded><![CDATA[<p>Far from the idea of hiding, I just don&#8217;t think that it is usefull to post a semi-finished(yep, I still haven&#8217;t agreed with myself about all button assignments) setup which other people would most probably do other way based on the usage of their (dj) software.<br />
X/Y axis is drawn from the MJoy because it has the ability to bind one axis to two separate CC ids(one for left, one for right).<br />
Buttons are routed trough Rejoice because it has the shift-option(you can make multiple layers with key conbinations(i.e. BTN L2 + BTN 1, where L2 is shift-state )).<br />
Let&#8217;s just count the triggers bound to mine(I hope you know how the SonyPS gamepad looks like):<br />
x axis lft/rght : pitch bend<br />
y axis up/dn: undefined (used to be FX knob 1 inc/dec)<br />
L 1/2: shift button 1/2<br />
R 1: cue-play instant<br />
R 2: undefined<br />
SELECT (the stop shaped button): undefined (used to be shift btn)<br />
START (the play shaped button): play/pause<br />
buttons 1-4 (X 0 triangle and square): changing by the hour :-)</p>
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		<title>By: Ean G.</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-4090</link>
		<dc:creator>Ean G.</dc:creator>
		<pubDate>Tue, 22 Apr 2008 20:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-4090</guid>
		<description>&lt;blockquote&gt;Since yesterday I am using an additional (PS1 format) gamepad for Traktor control.  The idea is to do some b2b mixing as concurent as possible whout interrupting the "main DJ" that has master control.
I won't reveal assignments but I can say that I am using two programs for this setup, Mjoy and rejoice.&lt;/blockquote&gt;

Why not reveal your set up? This web site is all about sharing knowledge- not hiding it.</description>
		<content:encoded><![CDATA[<blockquote><p>Since yesterday I am using an additional (PS1 format) gamepad for Traktor control.  The idea is to do some b2b mixing as concurent as possible whout interrupting the &#8220;main DJ&#8221; that has master control.<br />
I won&#8217;t reveal assignments but I can say that I am using two programs for this setup, Mjoy and rejoice.</p></blockquote>
<p>Why not reveal your set up? This web site is all about sharing knowledge- not hiding it.</p>
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	<item>
		<title>By: DJ ToS</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-4080</link>
		<dc:creator>DJ ToS</dc:creator>
		<pubDate>Tue, 22 Apr 2008 18:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-4080</guid>
		<description>Since yesterday I am using an additional (PS1 format) gamepad for Traktor control.  The idea is to do some b2b mixing as concurent as possible whout interrupting the "main DJ" that has master control.
I won't reveal assignments but I can say that I am using two programs for this setup, Mjoy and rejoice.</description>
		<content:encoded><![CDATA[<p>Since yesterday I am using an additional (PS1 format) gamepad for Traktor control.  The idea is to do some b2b mixing as concurent as possible whout interrupting the &#8220;main DJ&#8221; that has master control.<br />
I won&#8217;t reveal assignments but I can say that I am using two programs for this setup, Mjoy and rejoice.</p>
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		<title>By: BentoSan</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-3327</link>
		<dc:creator>BentoSan</dc:creator>
		<pubDate>Tue, 08 Apr 2008 07:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-3327</guid>
		<description>&lt;blockquote cite="#comment-3288"&gt;Hey BentoSan, are you using MIDI Translator convert the SN data to MIDI, or binding keystrokes to the controller through the driver?&lt;/blockquote&gt;

I actually do not have one of these for myself personally(yet).
However i was thinking would use the two buttons on there to change which deck the device has control over. Which is best done with Bomes Midi Pro.

The drivers listed in the artical are converting the movements on the spacenavigator to midi, so you don't even need Bomes to get this thing going(though theres more you could do with it using Bomes midi translator
).</description>
		<content:encoded><![CDATA[<blockquote cite="#comment-3288"><p>Hey BentoSan, are you using MIDI Translator convert the SN data to MIDI, or binding keystrokes to the controller through the driver?</p></blockquote>
<p>I actually do not have one of these for myself personally(yet).<br />
However i was thinking would use the two buttons on there to change which deck the device has control over. Which is best done with Bomes Midi Pro.</p>
<p>The drivers listed in the artical are converting the movements on the spacenavigator to midi, so you don&#8217;t even need Bomes to get this thing going(though theres more you could do with it using Bomes midi translator<br />
).</p>
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	<item>
		<title>By: midian</title>
		<link>http://www.djtechtools.com/2008/04/07/digital-dj-super-joystick/#comment-3301</link>
		<dc:creator>midian</dc:creator>
		<pubDate>Mon, 07 Apr 2008 22:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.djtechtools.com/?p=332#comment-3301</guid>
		<description>I'm totally getting 1 or 2 those space navigators! Awesome.
I did my honors in haptic interactivity (in relation to music and visualization) theres some crazy stuff out there. I actually see no reason why you couldnt use haptic interaction in a club. Would involve making some unique custom devices around this.. I think I might look into this (should start a thread).</description>
		<content:encoded><![CDATA[<p>I&#8217;m totally getting 1 or 2 those space navigators! Awesome.<br />
I did my honors in haptic interactivity (in relation to music and visualization) theres some crazy stuff out there. I actually see no reason why you couldnt use haptic interaction in a club. Would involve making some unique custom devices around this.. I think I might look into this (should start a thread).</p>
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